Meteora

Entering high school was terrifying, I could feel my heart beat in my ears. I looked at all the students. Boys so tall they looked like trees, girls more womanly than my mother even seemed to me. 

I stumbled through the halls, with my fists tight at my side, listening to my CD, the one I had scraped up enough change to buy over the course of several months of berry picking and couch cushion searching. 

I was 14, wide eyed behind my glasses, tight jawed and short. School was the place where I not only grated on people, I also didn’t know my place. 

At home there were expectations, there was the side stepping of the parents, the careful handling of the brothers. 

Here it was all landmines, and I was no good at careful detonation. 

In my head the lyrics ran through, from the point of leaving my house and taking the long bus ride into the school district furthest from my middle school to avoid the people who had taken pleasure in beating the crap out of me. 

I was 14 and scared. 

My parents were confused by my choice to go so far away, when a school ten minutes from our house would do just fine. They still didn’t know that walking those ten minutes posed more of a threat than taking a 45 minute bus ride home after dark. 

In our peeling blue painted house the fights had slowed and almost stopped. Instead sickness took over, first in the form of headaches from my mom, and then hospital visits. 

In the chaos of it all my parents asked me to trust them, not once but twice, three times. I lost count. 

Trying not to break but I’m so tired of this deceit
Every time i try to make myself get back upon my feet
all I ever think about is this, all the  tiring time between and how               trying to put my trust in you just takes so much out of me.

But there’s one thing a kid learns fast, that’s who to trust and when. And I knew better. 

I worked hard, when they asked me to get a part time job to pay for my own clothing and needs I did not question it. I knew eventually they would ask for more, and when they did I was ready. Unhappy but ready. 

But that was okay. Not yet, I wasn’t prepared for the tearing away of my world, for the growing and the pain that came with it. I knew where I was headed though. I knew what needed to happen. I just needed time.

I will never know myself until I do this on my own
And I will never feel anything else, until my wounds are healed
I will never be anything till I break away from me
I will break away, I’ll find myself today


There was not a lot I had plenty of growing up. Thankfully, I did get time. 
And my Linkin Park to listen to in the dark.

Hybrid Theory

We lived in two story townhouse, with faded blue paint. It got hot in the summer, to the point where I would lay on the carpet floor of my room and sweat, eyes closed.

I could watch the light move through my eyelids, making them peach colored petals in the sweltering heat.

I was ten years old, the oldest of three, lost inside my head full of stories and ideas, nightmares and dreams.

My house was filled with screaming, crying, a mother who slept a lot and returned from work with brows furrowed and a hate for summer.

My father tried, and failed and got tired of trying.

I lived in the wariness of not knowing when I would be presented with a problem too big for me to solve. So far, I had managed to solve all the ones presented to me thus far, somehow.

I worried about the day when I couldn’t.

I found the CD in a stack of others. Mariah Carey, U2, Eric Clapton, Switchfoot.

I was upset about something, although what I’m unsure. There were plenty of upsetting things in my life at that point.

I put the CD in, I listened to Chester scream. I mouthed the words I read off the cd booklet and tried to keep up with Mike’s rhythmic snarling poetry.

I recognized something in their sound, in the rapid electric beats, the screaming of the guitar and the throbbing of the bass. I felt the drums draw my heart into their beat.

I listened to Hybrid Theory until I knew the lyrics better than I knew my multiplication tables. I listened to it until I could snap out words at the same speed as Mike, until I could scream as long and loud as Chester.

I lay on the ground in my room watching the light through my eyelids, listening to my parents fight wondering what I would do if things got ugly to keep my brother’s distracted…. And when they did get bad, I put Hybrid Theory on as loud as I could, I locked my bedroom door with my brothers on either side of me and focused on their lyrics while I tried to keep them from listening to the shouts downstairs.

I figured out one of those times why my parents did what they did.
It didn’t change the fact I hated it, or that I was hurting or that it was damaging but I understood a little better.

You like to think you’re never wrong
You like to act like you’re someone
You want someone to hurt like you
You wanna share what you’ve been through
(You live what you’ve learned)

I was going to learn something different. I was going to live different. I was determined.
I became a Linkin Park fan at age ten.

Imagine Kylo Ren rescuing Rey from a near death experience by freezing to death, wrapping her in his robe and hood, and carrying her shivering little body towards warmth.

nerdalicos:

xdramionereylox:

reylorobyn2011:

psy-kylo-gy:

obiwanisbae:

angrydragonpuppy:

randomreylo:

reylorobyn2011:

randomreylo:

reylorobyn2011:

randomreylo:

shwtlee4reylo:

randomreylo:

reylorobyn2011:

randomreylo:

reylorobyn2011:

randomreylo:

shwtlee4reylo:

randomreylo:

shwtlee4reylo:

randomreylo:

juliakaze:

obi-wan-ken00b:

Hell yes….

Then he carries her to her hut and they cuddle. ..

Maybe after a kiss of life 😘

Then this: because he has an angry uncle plowing outside…

And then Rey’s like:

And then it ends up like this

Meanwhile Uncle Luke is unsure of what to do about what’s going on in the hut:

Perpetual third wheel Luke

It’s the story of Uncle Luke’s life!!!

image

Which would eventually lead to this:

The infamous Hutt explosion!

(Ps. I love you guys for continuing this while I take a nap 😂😂)

And Uncle Luke is ready cos he know’s naughty nephew is gonna be mad at the interruption:

Kylo after Luke kicks him out

While Rey is like:

And Kylo is like “I’m coming baby”

And Rey is happy to see him like this:

Then Obi Wan and Anakin’s ghost-forms are ready for the party bc there are proud of their grand-childs 😉

And Luke is still just standing there, 😡 af he’s still third wheeling:

Leia is Force shouting from across the galaxy: GIVE ME GRANDCHILDREN ALREADY!!!!

It keeps getting better

IT FELT LIKE READING A SUMMARIZED NOVEL LMAO

This is the best thing I have ever seen omg I love my reylo fam

seriously. i just keep going further and further into the Reylo rabbit hole and im so okay with that. 

Helpful things for action writers to remember

bamonnineties:

khraddict:

ave-aria:

starforgedsteel:

berrybird:

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy – meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
    • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
    • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
    • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
    • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

How to apply Writing techniques for action scenes:

– Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
– Same thing with words – short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
– Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
– Go back and cut out as many adverbs as possible.
– No seriously, if there’s ever a time to use the strongest verbs in your vocabulary – Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze – it’s now.
– Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
– Taste: Dry mouth, salt from sweat, copper tang from blood, etc
– Smell: OP nailed it
– Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
– Pain will stay with a character. Even if it’s minor.
– Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
– If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
– Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction.
(Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

One note on adrenaline:  All that was said above is true about it.  But, in a fight, it can also make you more aware of what’s going on.  A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly.  You only have so much time to think about what you’re doing.  You’re taking in information constantly and trying to adjust.  Even in the slow down adrenaline gives you, everything is moving very rapidly. 

Feelings will be your downfall even more so than adrenaline.  Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings.  A good fighter may feel anger at being knocked down or in some way humiliated – their pride taken down.  Yet they will not act on the anger.  Acting on it makes a fighter more instinctive and many will charge without thinking.  Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.

Just thought I’d add in here.

YES. YES.

Yes. To all of it. There’s more I could add but theres so much already. 

types of writers

insomniac-arrest:

The Lore-ist 

  • has detailed if not meticulous notes on the universe they’ve created, down to the food eaten and language quirks, they use mythos and setting to bring it all together
  • most of the character’s backstories are already loving laid out, though may not be all connected yet. 
  • Has yet to write a full chapter. (But they’re getting there!)

The Bae

  • Story is centered around a complex and engaging OC that they’ve spent years developing
  • said OC has been through A Lot, the love is real, so is the pain
  • OC may sort of be a loser? ie the story is a character-driven piece where the plot is moved ahead by said character’s bad decisions and questionable habits

The Researcher

  • akin to the lore-ist but spends more of their time on wikipedia articles jotting down notes and things like how much a watermelon weighs 
  • Everything from knowing Too Much about child-care to how a body decomposes or flapper chest-binding is on the table, their breadth is large and Should Be Feared
  • takes a long time to start but make the most of their words, from spot-on sci-fi to history to murder, readers will learn something on the way

The Lemon Flavored Factory

  • alright take it back now y’all, this writer has written enough smut to make a tom cat blush, they can write other things too, and often well, but there will inevitably be bed-rattling at some point (or car or shower)
  • either unusually creative or just sticks to classics like Aliens Made Them Do It, neither is necessarily bad but there is oddly little in between
  • their author’s notes tend to be hilarious or at least very self-aware

The Word Vomit Canoe

  • action oriented writer who spews out the words before they know what is happening, no plans, no outlines, 10k of the first thing that comes to mind, sometimes things like ‘maybe dragons?’ & they go with it
  • their strengths are productivity, weaknesses are not knowing what the hell is going on
  • style is marked by fast-paced tone and downright impressive word count

The Muse

  • their inspiration doesn’t come as often, but they are always listening for her & redy 2 go
  • update schedule is…sporadic at best, but makes up for it with long chapters and clean editing
  • Will write 30 pages in a day and then take a few months off, enjoys one-shots but can do longer works
  • doesn’t have the best sense of time and when they are in The Zone may forget to eat or shower

i was going to say that i didn’t fit any of these and then the Muse showed up and i was like – aw fuck. 
There i am. 
seriously needed a lawn mower to deal with my unshaved legs after my last bout of inspiration. Lived off granola, almond milk and sporadic bits of meals my family brought me when checking for my pulse.

thisherelight:

a few people (usually at gas stations, noting my hail destroyed car) have asked, “why do you storm chase” and the only good answer I have is “why don’t you?” 

it’s true I’m not a classical storm chaser. I tend to entirely different areas of the storm than most do (the part that still has some light if possible) and really, I’m a photographer chasing a photo more than a storm chaser but I can’t imagine why anyone wouldn’t want to scream across the prairie after some monster so big and alive you can hardly take it all in (even at 15mm). the complexity, drama, violence and power make almost anything possible. I’ve seen things that took my breath away, and cowered in my car praying my glass would hold and that nothing terribly nasty was living in that shroud of rain that pinned me to where I was. 

I’ve wasted entire days on hope. 

I hope that storm can organize itself despite all the science saying it can’t. I hope I can get to this spot on the map before it does. I hope the light holds. or the road hasn’t heaved too bad this winter. 

every year i commit myself to only chase the big bad boys that have structure, and form, and the rare magic of a fully formed super cell and every year I find myself rolling across the gravel roads after some pulse storm that maybe, just maybe has something pretty in it. 

so entering year three of really learning and chasing more seriously my answer would be, why aren’t you out there, living and dying with the gust fronts and hail cores and living creatures sucking up the prairie moist. really. why?

Shit. Well I’m converted.